Please note that there are some threats in Amnesia: The Dark Descent which Daniel cannot escape, due to the prescribed unfolding of the story, so it's important to discern what can and cannot be avoided, so as not to waste Laudanum.
This tactic is an absolute necessity in some parts of the games. If a clear run to a door that leads to a loading screen is available, go for it.
Monsters will not chase Daniel, Justine, or Mandus through loading screens (with the exception of the Kaernk ).
faster movement is unlimited and can only be stopped when Daniel's or Justine's Health is on "Barely conscious." Mandus, however, can always run, regardless of the state of his health.
There is no "Stamina" meter in Amnesia, i.e.
The following section is written from an out-of-universe perspective.